![]() ![]() Uhm wrote:Maybe it's not the best topic, but I've got a big request. It seems like homm4 had no demo or it is a super rare demo that fills a CD almost entirely (typically >400mb). Since this is from a rare 3DO demo CD, I assume it is actually the highest quality version that was digitally released and is the original file to the converted version found on PC Games) English Demo (with a different "offer" screen): Here's a little list of what I could find within a few minutes: Getting back to homm every now and then, I've decided that we should make a list of demos of all homm games from 4 downward. In case of resources (type 11), you have to use "(index+1) mod 256" instead. 00 for boring ground tiles and water.Īnimation: First index is painted, then the next six indices are looped above. 255 = Blocked)īyte 8: Type identifier of some sort. (-> type 11)īyte 6: bit 0: top-down mirror (ground tile)īyte 7: Collision (regular mountains, forests and castles. Code: Select all Byte 0: Ground texture (from file_151)īyte 1: Layer 1 type (0 -> file_288 (Nautic)īyte 5: Cart index if flag set.
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